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Graphics Software Practice - Technology

Class at Faculty of Education |
OB2319307

Syllabus

Programming 3D OpenGL applications 2D objects in 2D transformations, 3D objects, transformations in 3D, scene work, movement, animation 3D Graphics editors

Options, 3D modeling, product performance, modeling techniques

Cinema 4D

Introduction - orientation in 3D space (rotation, zoom, views, orthogonal, perspective views), transformation, graphical primitives, rendering

Fundamentals of modeling - boolean, lofting, extrude, polygon mesh modeling

Textures - materials, bitmap textures, creating textures, advanced materials

Lighting - types of lights, color filters, shadows, light attributes of material

Rendering - advanced rendering settings, plugins, network rendering

Camera - types of cameras, camera movement, camera parameters

Animation - key frames, the animation of curve

Advanced modeling methods - Particle systems, atmospheric effects

Annotation

The mission of the course Graphics Software Practice - Technology is to provide students in relation to the primary subject Computer Graphics the deepening of the knowledge and skills in the field of computer graphics, oriented to specific hardware and software, from the perspective emphasising technical, technological, practical and operational aspects of the problem. The course is oriented on the acquisition additional knowledge and abilities students develop skills for work with image data to a computer, including the choice and mastering of the equipment or programs for working with graphics and understanding their functional specifications and options.

The course concentrates on deepening knowledge and skills of students in the fields of advanced 2D graphics and 3D graphics, particularly the techno-practical assumptions of advanced options and uses of selected raster and vector graphics editors, and of other specialized programs to adjust the parameters of graphic files, and graphical presentation of information, including prepress preparation.