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Graphics Software Practice - Design

Class at Faculty of Education |
OB2319308

Syllabus

Advanced work in vector graphics editor

Programming 3D OpenGL applications 2D objects in 2D transformations, 3D objects, transformations in 3D, scene work, movement, animation 3D Graphics editors

Options, 3D modeling, product performance, modeling techniques

Cinema 4D

Introduction - orientation in 3D space (rotation, zoom, views, orthogonal, perspective views), transformation, graphical primitives, rendering

Fundamentals of modeling - boolean, lofting, extrude, polygon mesh modeling

Textures - materials, bitmap textures, creating textures, advanced materials

Lighting - types of lights, color filters, shadows, light attributes of material

Rendering - advanced rendering settings, plugins, network rendering

Camera - types of cameras, camera movement, camera parameters

Animation - key frames, the animation of curve

Advanced modeling methods - Particle systems, atmospheric effects

Annotation

The mission of the Graphics Software Practice - Design course is to achieve the student's understanding of basic principles and methods of processing graphic data on the computer, thus creating conditions for effective creative work with graphic tools, and through them with the graphics information on computer. At the same time, is the mission of course to induce basic theoretical background and competence to further develop of students in the direction of 3D graphics, multimedia applications and authorial approach to the use of graphic data in different types of documents.

Objective of the course Computer Graphics is in mastering the knowledge and activities in the field of computer graphics related to managing working with graphical data and the use of graphic information with the support of computers, including knowledge of the various ways of acquiring and editing of graphic data and characteristics of the corresponding facilities and programs. The course content focuses on relevant theoretical foundations of computer graphics from the computer science, physics, biology and psychology, principles and algorithms of processing graphic data on the computer and its features, specifications, options, types and sources of image data, processing colors, types and properties of graphic formats , application of bitmap and vector graphics, hardware for processing and graphics programs for creating and processing graphics.