Charles Explorer logo
🇬🇧

Graphics Software Practice - Design

Class at Faculty of Education |
OKBI1I132B

This text is not available in the current language. Showing version "cs".Syllabus

Pokročilá práce ve vektorovém grafickém editoru

Programování 3D aplikací OpenGl 2D objekty, transformace ve 2D, 3D objekty, transformace ve 3D, práce se scénou, pohyb, animace3D Grafické editory

Možnosti 3D modelováni, představení produktů, modelovací techniky

Cinema 4D Úvod - orientace v 3D prostoru (otočeni, přiblížení, pohledy, ortogonálni, perspektivní zobrazeni), transformace, grafická primitiva, renderingZáklady modelování - boolean, loft, extrude, polygon mesh modelingTextury - materiály, bitmapové textury, tvorba textury, pokročilé materiályOsvětlení - typy světel, barevné filtry, stíny, světelné atributy materiáluRendering - pokročilé nastaveni renderingu, pluginy, síťový renderingKamera - typy kamer, pohyb kamery, parametry kameryAnimace - klíčové snímky, animace po křivcePokročilé modelovací metody - částicové systémy, atmosférické efekty

Annotation

The mission of the Graphics Software Practice - Design course is to achieve the student's understanding of basic principles and methods of processing graphic data on the computer, thus creating conditions for effective creative work with graphic tools, and through them with the graphics information on computer. At the same time, is the mission of course to induce basic theoretical background and competence to further develop of students in the direction of 3D graphics, multimedia applications and authorial approach to the use of graphic data in different types of documents.

Objective of the course Computer Graphics is in mastering the knowledge and activities in the field of computer graphics related to managing working with graphical data and the use of graphic information with the support of computers, including knowledge of the various ways of acquiring and editing of graphic data and characteristics of the corresponding facilities and programs. The course content focuses on relevant theoretical foundations of computer graphics from the computer science, physics, biology and psychology, principles and algorithms of processing graphic data on the computer and its features, specifications, options, types and sources of image data, processing colors, types and properties of graphic formats , application of bitmap and vector graphics, hardware for processing and graphics programs for creating and processing graphics.