Témata přednášek předmětu01. Zadání semestrálních prací.02. Návštěva NaFilMu: Národního filmového muzea.03. Animovaný film. 04. Experimentální film..05. Videoart
Témata cvičení předmětu01. Bitmapová animace, program Adobe Photoshop, Freeware animator.02. Návštěva NaFilMu: Národního filmového muzea.03. Vektorové a bitmapové animace, program Adobe Animate.04. Adobe After Effects.05. Zpětný projektor, animace v realném čase. Cinegraf.06. Diaprojektor, hra s diarámečky.07. Zápočtový termín
The course is focused on the implementation of your own author's project. The course is designed as a creative workshop.
The basis is creative etudes and experimental activities in the field of multimedia creation. The student will get acquainted with a wide range of artistic approaches, technical procedures and expressive possibilities in the context of application to art education at various levels and types of schools.
Objective of the course - aims of the course unit: To understand the principles and contexts of multimedia in the context of contemporary visual culture. Explore possible applications of these principles in art education.
Insight and reflect on the pedagogical aspects of one's own creative process. Try to transform a unique experience into a pedagogical output.
The student develops the basic knowledge and skills that he acquired in the bachelor's degree seminar in the form of independent work on a comprehensive author's project. The student is familiar with the theory of electronic media and audiovisual communication.
The student develops his own critical thinking about the work of art, its contexts and content. The student is able to include the individual implementation steps of the author's project, plan and determine the timing of the implementation of individual stages of the project (topic determination, thematic sketches, technical sketches, final output).
The student is able to illuminate and defend the content and formal form of their own project, explain the basic ways and principles of solution, and design a way to present their work. The student is able to translate creative experience into the design of pedagogical output.