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Emotional design
Person
Class
Person
Publication
Programmes
Mgr. Tereza Hannemann Ph.D.
Academic staff at Faculty of Mathematics and Physics
5 classes
29 publications
Classes
class
AI in context
NAIL127 |
Faculty of Mathematics and Physics
class
Methods of qualitative research for technical and humanities
NAIL129 |
Faculty of Mathematics and Physics
class
Elements of AI+
NAIL130 |
Faculty of Mathematics and Physics
class
Game User Experience
NCGD005 |
Faculty of Mathematics and Physics
class
Empirical research for technical and pedagogical disciplines
NPED047 |
Faculty of Mathematics and Physics
Publications
publication
Effects of Educational Video Games' Surface Qualities on Motivation and Learning
2021 |
Faculty of Mathematics and Physics, Faculty of Arts, Central Library of Charles University, Faculty of Education, Faculty of Social Sciences
publication
Is contextual animation needed in multimedia learning games for children? An eye tracker study
2021 |
Faculty of Mathematics and Physics, Faculty of Arts, Central Library of Charles University, Faculty of Education
publication
Emotional design in learning games for children: effects of visual aspects
2020 |
Faculty of Mathematics and Physics, Faculty of Arts, Central Library of Charles University, Faculty of Education
publication
Decorative animations in a learning game for grade 3-4 children: An eye-tracker study
2019 |
Faculty of Mathematics and Physics, Faculty of Arts, Central Library of Charles University
publication
Cognitive Impact of Emotional Design in Educational Video Games for Children
2019 |
Faculty of Mathematics and Physics, Faculty of Arts, Central Library of Charles University
publication
Children like it more but don't learn more: Effects of esthetic visual design in educational games
2019 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Children Like It More but Don't Learn More: Effects of Visual Design of Multimedia Learning Materials on Learning Outcomes
2018 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Learning and motivational effects of computerized educational games for children 9-10 years of age
2017 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Anthropomorphic faces and funny graphics in an instructional animation may improve superficial rather than deep learning: A quasi-experimental study
2016 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Principles of Computers and the Internet - Model Lessons for Primary School Children: Experience Report
2023 |
Faculty of Mathematics and Physics, Faculty of Education
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