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developed
Person
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Person
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Mgr. Jakub Gemrot Ph.D.
Academic staff at Faculty of Mathematics and Physics
10 classes
74 publications
Classes
class
Gameplay Programming
NCGD003 |
Faculty of Mathematics and Physics
class
Practical Course on Native Game Development
NCGD007 |
Faculty of Mathematics and Physics
class
Practical Course on Game Development
NSWI159 |
Faculty of Mathematics and Physics
class
Game Development Middleware
NSWI160 |
Faculty of Mathematics and Physics
class
Artificial Intelligence for Computer Games
NAIL122 |
Faculty of Mathematics and Physics
class
Procedural Content Generation for Computer Games
+1
NAIL123 |
Faculty of Mathematics and Physics
class
Human-like artificial agents 2
NAIL132 |
Faculty of Mathematics and Physics
class
Human-like Artificial Agents
NAIL133 |
Faculty of Mathematics and Physics
class
Realtime Graphics on GPU
NPGR019 |
Faculty of Mathematics and Physics
Publications
publication
GAMEHIGHED Initial Report: Czechia
2020 |
Faculty of Mathematics and Physics
publication
Via Carolina - case study of Attentat 1942
2019 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Case study of Attentat 1942: A World War II game through the eyes of survivors
2018 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Using Behavior Objects to Manage Complexity in Virtual Worlds
2017 |
Faculty of Mathematics and Physics
publication
To Plan or to Simply React? An Experimental Study of Action Planning in a Game Environment
2016 |
Faculty of Mathematics and Physics
publication
Teaching Contemporary History with Czechoslovakia 38-89: Assassination
2015 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
EmohawkVille: Virtual City for Everyone
2015 |
Faculty of Mathematics and Physics
publication
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
2014 |
Faculty of Mathematics and Physics
publication
Teaching Intelligent Virtual Agents Programming through Simulated Children's Games
2014 |
Faculty of Mathematics and Physics
publication
Does high-level behavior specification tool make production of virtual agent behaviors better?
2013 |
Faculty of Mathematics and Physics
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