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Research design
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doc. Mgr. Vít Šisler Ph.D.
Academic staff at Faculty of Arts, Faculty of Mathematics and Physics
34 classes
84 publications
Classes
class
Video Games as a Sociocultural Phenomenon
+1
AISE00022 |
Faculty of Arts
class
Educational Simulations in Practice
AISV5099 |
Faculty of Arts
class
VS - Video Games as a Sociocultural Phenomenon
ANM50547 |
Faculty of Arts
class
Game Studies II
ANM50596 |
Faculty of Arts
class
Contemporary Issues in Game Studies
NAFF004 |
Faculty of Mathematics and Physics
class
Information ethic and law
+1
AIS100125 |
Faculty of Arts
class
The Internet and New Media in the Middle East
+2
AISE00019 |
Faculty of Arts
class
Game Studies
+1
AISE00031 |
Faculty of Arts
class
Contemporary Issues in Game Studies
AISE00032 |
Faculty of Arts
class
Internet Criminality
+1
AISV10066 |
Faculty of Arts
Load more classes (24)
Publications
publication
Video Games and Attitude Change - Can We Reliably Measure This? The Challenges of Empirical Study Design
2019 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
2019 |
Faculty of Arts
publication
Learning and motivational effects of computerized educational games for children 9 - 10 years of age: work in progress
2018 |
Faculty of Arts, Faculty of Mathematics and Physics, Central Library of Charles University
publication
Case study of Attentat 1942: A World War II game through the eyes of survivors
2018 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Video games and attitude change - can we reliably measure it? The challenges of empirical study design
2018 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
2018 |
Faculty of Arts
publication
Representation of History in Computer Games and Attitude Change: empirical study design
2017 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Representation of History in Computer Games and Attitude Change: Empirical Study Design
2017 |
Faculty of Arts
publication
Procedural religion: Methodological reflections on studying religion in video games
2017 |
Faculty of Arts
publication
History and computer games: empirical study about games' effects on player's attitudes
2017 |
Faculty of Arts
Load more publications (74)
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