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Implementation
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doc. Mgr. Cyril Brom Ph.D.
Academic staff at Faculty of Mathematics and Physics, Faculty of Arts, Faculty of Education
3 study programmes
24 classes
208 publications
Study programmes
programme
Teacher Education of Computer Science for Upper Secondary Schools
🇨🇿 NMgr. |
Faculty of Mathematics and Physics
programme
General Questions of Mathematics and Computer Science
+1
🇨🇿 PhD. |
Faculty of Mathematics and Physics
Classes
class
Video Games Development
ANM50535 |
Faculty of Arts
class
Human-like Artificial Agents
ANM50546 |
Faculty of Arts
class
Animation and graphics production
ANM50609 |
Faculty of Arts
class
Human-like Artificial Agents
+1
NAIL068 |
Faculty of Mathematics and Physics
class
Seminar on Humanlike Artificial Agents
NAIL082 |
Faculty of Mathematics and Physics
class
Science writing workshop
NAIL093 |
Faculty of Mathematics and Physics
class
Computer Science Teaching Practice 2
NDIN007 |
Faculty of Mathematics and Physics
class
Computer Science Teaching Practice 3
NDIN008 |
Faculty of Mathematics and Physics
class
Computer Science Teaching Practice (CŽV)
NDIN009 |
Faculty of Mathematics and Physics
class
Didactics of Computer Science
+1
NDIN015 |
Faculty of Mathematics and Physics
Load more classes (14)
Publications
publication
Generating Corpora of activities of Daily Living and Towards Measuring the Corpora's Complexity
2013 |
Faculty of Mathematics and Physics
publication
DyBaNeM: Bayesian Episodic Memory Framework for Intelligent Virtual Agents
2013 |
Faculty of Mathematics and Physics
publication
DyBaNeM: Bayesian Framework for Episodic Memory Modelling
2013 |
Faculty of Mathematics and Physics
publication
Controlling three agents in a quarrel: Lessons learnt
2012 |
Faculty of Mathematics and Physics
publication
Notes on pragmatic agent-programming with Jason
2012 |
Faculty of Mathematics and Physics
publication
Digital Game-Based Learning : Case Study on Implementing the Serious Game Europe 2045 into High School Education
2012 |
Faculty of Arts
publication
Timing in Episodic Memory for Virtual Characters
2010 |
Faculty of Mathematics and Physics
publication
Designing an Educational Game: Case Study of Europe 2045?
2008 |
Faculty of Mathematics and Physics
publication
Agent-Based Simulation of Business Processes in a Virtual World
2008 |
Faculty of Mathematics and Physics
publication
Story manager in 'Europe 2045' uses Petri Nets
2007 |
Faculty of Mathematics and Physics
Load more publications (198)
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