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Research design
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doc. Mgr. Cyril Brom Ph.D.
Academic staff at Faculty of Mathematics and Physics, Faculty of Arts, Faculty of Education
3 study programmes
24 classes
208 publications
Study programmes
programme
Teacher Education of Computer Science for Upper Secondary Schools
🇨🇿 NMgr. |
Faculty of Mathematics and Physics
programme
General Questions of Mathematics and Computer Science
+1
🇨🇿 PhD. |
Faculty of Mathematics and Physics
Classes
class
Video Games Development
ANM50535 |
Faculty of Arts
class
Human-like Artificial Agents
ANM50546 |
Faculty of Arts
class
Animation and graphics production
ANM50609 |
Faculty of Arts
class
Human-like Artificial Agents
+1
NAIL068 |
Faculty of Mathematics and Physics
class
Seminar on Humanlike Artificial Agents
NAIL082 |
Faculty of Mathematics and Physics
class
Psychological research in multimedia learning
NPED045 |
Faculty of Mathematics and Physics
class
Computer Games Development
NSWI115 |
Faculty of Mathematics and Physics
class
Environments for designing educational applications
+2
OKNI3Q021A |
Faculty of Education
class
Designing educational applications
+2
OKNI3Q031A |
Faculty of Education
class
Science writing workshop
NAIL093 |
Faculty of Mathematics and Physics
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Publications
publication
Towards Empirical-Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045
2012 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century : Notes on Design Concepts and Design Process
2012 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Designing Educational Computer Games
2012 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
How to compare usability of techniques for the specification of virtual agents' behavior? An experimental pilot study with human subjects
2012 |
Faculty of Mathematics and Physics
publication
Notes on pragmatic agent-programming with Jason
2012 |
Faculty of Mathematics and Physics
publication
Inspect, Edit and Debug PDDL Documents: Simply and Efficiently with PDDL Studio
2012 |
Faculty of Mathematics and Physics
publication
Planning Is the Game: Action Planning as a Design Tool and Game Mechanism
2012 |
Faculty of Mathematics and Physics
publication
Emohawk: Learning Virtual Characters by Doing.
2010 |
Faculty of Mathematics and Physics
publication
Designing an Educational Game: Case Study of Europe 2045?
2008 |
Faculty of Mathematics and Physics
publication
Pogamut - a platform for prototyping UT agents
+2
Publication without faculty affiliation
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