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digital game
Person
Class
Person
Publication
Programmes
Mgr. Michaela Slussareff Ph.D.
Academic staff at Faculty of Arts
20 classes
32 publications
Classes
class
Digital Technology and the New Culture of Learning
+1
AISE50603 |
Faculty of Arts
class
Professional volunteer experience
AADEK00001 |
Faculty of Arts
class
Ubiquitous Learning
AISE00034 |
Faculty of Arts
class
Psychological aspects of technologies
+1
AISE00040 |
Faculty of Arts
class
Digital Technologies and the New Culture of Learning
+2
AISE50605 |
Faculty of Arts
class
Information and Media Literacy II
AISP52005 |
Faculty of Arts
class
EdTech and Learning
+1
AMCIS10128 |
Faculty of Arts
class
Principles of Interactive Design
+1
ANM50512 |
Faculty of Arts
class
Reading of the Basic Literature about New Media Studies
ANM50520 |
Faculty of Arts
class
Graphic Systems 2D, 3D
ANM50523 |
Faculty of Arts
Load more classes (10)
Publications
publication
Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture
2020 |
Faculty of Arts
publication
Pervasive Games
2016 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Games for Learning
2016 |
Faculty of Arts
publication
You like it, you learn it: affectivity and learning in competitive social role play gaming
2016 |
Faculty of Mathematics and Physics
publication
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
2014 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula
2013 |
Faculty of Arts
publication
Towards Empirical-Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045
2012 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system
2012 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Digital Game-Based Learning : Case Study on Implementing the Serious Game Europe 2045 into High School Education
2012 |
Faculty of Arts
publication
Games, Sites, Porn. Parental Guide to the Jungle of Digital Childhood and Puberty.
2022 |
Faculty of Arts
Load more publications (22)
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