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game-based learning
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Mgr. Michaela Slussareff Ph.D.
Academic staff at Faculty of Arts
20 classes
32 publications
Classes
class
Professional volunteer experience
AADEK00001 |
Faculty of Arts
class
Ubiquitous Learning
AISE00034 |
Faculty of Arts
class
Psychological aspects of technologies
+1
AISE00040 |
Faculty of Arts
class
Digital Technology and the New Culture of Learning
+1
AISE50603 |
Faculty of Arts
class
Digital Technologies and the New Culture of Learning
+2
AISE50605 |
Faculty of Arts
class
Information and Media Literacy II
AISP52005 |
Faculty of Arts
class
EdTech and Learning
+1
AMCIS10128 |
Faculty of Arts
class
Principles of Interactive Design
+1
ANM50512 |
Faculty of Arts
class
Reading of the Basic Literature about New Media Studies
ANM50520 |
Faculty of Arts
class
Graphic Systems 2D, 3D
ANM50523 |
Faculty of Arts
Load more classes (10)
Publications
publication
Higher Sustainability of Mental Models Acquired from a Digital Game in Comparison with a Live Action Role-playing Game and a Traditional Lecture
2020 |
Faculty of Arts
publication
Games for Learning
2016 |
Faculty of Arts
publication
You like it, you learn it: affectivity and learning in competitive social role play gaming
2016 |
Faculty of Mathematics and Physics
publication
Flow, social interaction anxiety and salivary cortisol responses in serious games: A quasi-experimental study
2014 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Emotional Graphs With Adapted PANAS Scale as a Tool to Measure Emotional Affect Within Educational Activities
2014 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Educational Games and Simulations at School: Experimental Comparison with Classic Teaching Methods and Requirements of Successful Implementation into School Environment and Curricula
2013 |
Faculty of Arts
publication
Towards Empirical-Theoretical Framework for Investigating Learning Effects of Serious Games: A Pilot Study of Europe 2045
2012 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system
2012 |
Faculty of Arts, Faculty of Mathematics and Physics
publication
Digital Game-Based Learning : Case Study on Implementing the Serious Game Europe 2045 into High School Education
2012 |
Faculty of Arts
publication
Games, Sites, Porn. Parental Guide to the Jungle of Digital Childhood and Puberty.
2022 |
Faculty of Arts
Load more publications (22)
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