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Representation and Self-Representation: Arabs and Muslims in Digital Games

Publikace na Filozofická fakulta |
2006

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

This paper presents the ways in which Muslims and Arabs are represented in mainstream European and American digital games. It analyzes how games - particularly of the action genre - construct the Arab or Muslim ‘Other.’