It has been argued that educational computer games are beneficial as educational aid in schools. However, empirical data demonstrating to which extent, if any, computer games outperform so-called traditional teaching methods in the context of curricular education are scarce.
We aim at carrying out a set of quasi-experimental studies conducted at the school context and using a number of different games as instruments. This paper presents results of our pilot study suggesting that (a) Europe 2045 is an appropriate research instrument; yet, (b) the experimental design should be refined.