Positive or negative emotional affect seems to play important role in learning efficiency and motivation. To track emotional affect and compare it across different educational techniques, we developed emotional graphs with adapted PANAS scale as an evaluation tool, and tested it within experimental study comparing game-based learning, live action role-playing and classic lecture.
The graphs can bring promising results for educational research; moreover it reveals interesting data about emotions crucial for learning, such as attentiveness, self-assurance and fatigue.