As a part of the Gaming the archive panel, Lukáš Kolek will present a case study of Attentat 1942, a historical game about the WWII through the eyes of its survivors. He will focus on the main game design principles dealing with a representation of history in a game.
He will comment on the context of the creation of Attentat 1942. Subsequently, he will take part in the following panel debate discussing video games and history.