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Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games

Publication |
2019

Abstract

This contribution presents interactive art model, introduced and tested in the art practice by J. Vančát with respect to the tradition of Czech school of structuralism.

In principle, this model attempts to visualize the interaction of larger groups (8-12 persons) in a pluralist environment through a symbolization process with real objects. This model might offer an alternative view of a game in virtual space alike.

Social impact of such a project might have a potential in visualization of the social roles and interests in a group. Authors briefly investigate also the potential this model might offer to the design of virtual reality environments and computer gaming in general.