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Civilization Beyond Earth: On Speculative Colonization

Publikace na Filozofická fakulta |
2019

Tento text není v aktuálním jazyce dostupný. Zobrazuje se verze "en".Abstrakt

The following essay confounds the distinction between the 'real' and gamic worlds in order to tease out the overlaps between cultural analysis and critical gaming. Part 1 departs from a Heideggerian analysis of 'world,' and pro￾ceeds to approach the gamic civilisation which is grounded therein.

The fundamental tendency of the ludonarrative is shown to be making the world-in-itself into the world-for-us. Part 2 of￾fers a processual analysis of the power relations which underpin the civilization's progress - the gamic experience follows three stages: from the topical, through the topographical, towards the topological.

This progression shows the player as being ever more integrated within the circuit of man/machine interaction. This gamic econo￾my progresses irregularly towards the moment of the virtual world's topological saturation.

It is at this point that the player becomes inscribed herself as standing-reserve.