The chapter introduces the term "hyperlocal games" to describe computer and video games created by people from a particular place about that place and about the people who inhabit it, written primarily (but not exclusively) for the local community. Drawing from three case studies from 1980s and 1990s Czechoslovakia, the chapter reads hyperlocal games as instances of de Certeau's concept of spatial tactics and the Situationist practice of dérive.
In these games, young amateurs recreated the sites of their everyday lives, such as schools, towns or hobby clubs, and subjected the resulting game spaces to their own rules, fulfilling their ambitions and challenging adult authorities. The chapter argues that studying hyperlocal games can sensitize game scholars and historians to the everyday contexts of game production.