The article deals with the development of gamification in education during the Covid-19 pandemic. It explains the concept of gamification as the use of game elements in education.
It presents partial results of research by the team of Charles University, Department of Andragogy and Education Management, Faculty of Education, examining the use of game elements during a pandemic. It points to the relatively low use of gamification and summarizes the barriers that are still involved in deciding whether to apply gamification.