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Research on gamification usage in distance learning during the Covid-19 period

Publication at Faculty of Education |
2021

Abstract

The article deals with the use of gamification in distance learning, which dominated the Covid-19 period as a form of teaching. It presents and summarizes simple research carried out in the form of interviews of teachers of primary and secondary schools in the Czech Republic.

The research results point to the fact that the use of gamification in distance learning is quite common when applying a wide range of game elements. Identifies the main game elements that are used - game forms, competitions, and special challenges.

It qualitatively summarizes the reported problems in gamification in distance learning. It also captures some of the suggestions or observations of respondents in the implementation of gamification.

It categorizes the causes and reasons of respondents who do not use gamification. It is inspired by the researches of the use of gamification in distance learning carried out during the Covid-19 period and mentioned in the collected scientific articles for 2020 and brings a discussion on the use of game elements in distance learning.