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Games in Museum Exhibitions

Publication at Faculty of Arts |
2022

Abstract

Games are very variable, they can be analogue or digital, focused on individuals or groups. In museums we can find wide range of games from fact-checking quizzes, through creative games to very complex game experiences which are the main reason for museum visit and which are not only the appendix of the exhibition.

Games can be also understood as the starting point for development of visitor engagement, where the visitor is not necessarily of children age. This presentation is focused on game use in museums and their potential for facilitating multilayered and high-quality educational experiences.

Information, education, imagination, emotions and social experiences are combined in museum games. Three case studies selected present three different game types which are used in exhibitions for Institute of Memory of Nations for non-profit organization Post Bellum.

These games are being prepared in collaboration with students of Faculty of Arts. The first game called "In Battle" is a cooperative exit game based on real stories from Protectorate Bohemia and Moravia during second world war.

Second is a game called "Poster" which offers insight to Normalization era 1968-1989 in Czechoslovakia. The third game project is a design for a free-play space called "Borders".