Recently, it has been proposed that virtual characters should have a full episodic memory storing more or less everything happening around them, as opposed to an ad hoc, that is, special purpose episodic memory. However, it was not much clear, what exactly this 'fullness' should mean.
The purpose of this paper is to clarify it and show how it can contribute to the agents- believability. Later, our work-in-progress applying several aspects of the full episodic memory will be reviewed.
At the time of writing, the memory model integrates following parts: a hierarchically organised memory for events, a component reconstructing the time when an event happened, a topographical memory, and an allocentric and egocentric representations of locations of objects.