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Pogamut - a platform for prototyping bots in unreal tournament

Publication at Faculty of Mathematics and Physics |
2006

Abstract

In this paper, we describe one of the possible approaches to prototyping artificial intelligence of First Person Shooter computer game opponents. We will present a platform which allows the easy 3D visualization of a virtual environment and fast modeling of the behavior of virtual agents done by classical symbolical methods.

The platform is based on the game Unreal Tournament, POSH architecture and the programming language Python. We will also discuss sample projects that we are currently building on this platform.