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Believable Behavior
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Enhancements for Reactive Planning - Tricks and Hacks
2010 |
Faculty of Mathematics and Physics
publication
Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game
2014 |
Faculty of Mathematics and Physics
publication
An AI system for large open VirtualWorld
2014 |
Faculty of Mathematics and Physics
publication
Modular Behavior Trees: Lanuage for Fast AI in Open-World Video Games
2014 |
Faculty of Mathematics and Physics