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Non-player character
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Beyond Smart Objects: Behavior-Oriented Programming for NPCs in Large Open Worlds.
2016 |
Faculty of Mathematics and Physics
publication
EmohawkVille: Virtual City for Everyone
2015 |
Faculty of Mathematics and Physics
publication
Modular Behavior Trees: Lanuage for Fast AI in Open-World Video Games
2014 |
Faculty of Mathematics and Physics
publication
Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game
2014 |
Faculty of Mathematics and Physics
publication
An AI system for large open VirtualWorld
2014 |
Faculty of Mathematics and Physics
publication
Spice it up! Enriching Open World NPC Simulation Using Constraint Satisfaction
2014 |
Faculty of Mathematics and Physics
publication
Bobbin Threadbare
2017 |
Faculty of Social Sciences
publication
The Impact of Visual Realism on the Authenticity of Educational Simulation: A Comparative Study
2014 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Towards Planning the History of a Virtual Agent
2010 |
Faculty of Mathematics and Physics
publication
HTN or State Space - Who Should Do Planning in Your Game?
2013 |
Faculty of Mathematics and Physics
publication
EmohawkVille: Towards Complex Dynamic Virtual Worlds
2013 |
Faculty of Mathematics and Physics
publication
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
2014 |
Faculty of Mathematics and Physics
publication
Using Behavior Objects to Manage Complexity in Virtual Worlds
2017 |
Faculty of Mathematics and Physics
publication
Should the Monster Play Fair?: Reception of Artificial Intelligence in Alien: Isolation
2020 |
Faculty of Social Sciences