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Virtuální postavy
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Emohawk: Learning Virtual Characters by Doing.
2010 |
Faculty of Mathematics and Physics
publication
Timing in Episodic Memory for Virtual Characters
2010 |
Faculty of Mathematics and Physics
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StoryFactory: towards using virtual characters
2010 |
Faculty of Mathematics and Physics
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Evalution of behavior of virtual characters in 3D games
2008 |
Faculty of Mathematics and Physics
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Hierarchical Petri Nets for Story Plots Featuring Virtual Humans.
2008 |
Faculty of Mathematics and Physics
publication
How Do Place and Objects Combine? What-where memory for Human-Like Agents
2009 |
Faculty of Mathematics and Physics
publication
Episodic memory for virtual beings
2007 |
Faculty of Mathematics and Physics
publication
Timing in Episodic Memory: Virtual Characters in Action
2010 |
Faculty of Mathematics and Physics
publication
Virtual reality in sex research
2021 |
Publication without faculty affiliation
publication
Pogamut 2
Publication without faculty affiliation
publication
Creating game bots in a few easy steps
2009 |
Faculty of Mathematics and Physics
publication
IVE: Virtual Humans' AI Prototyping Toolkit
2007 |
Faculty of Mathematics and Physics
publication
Pogamut - a platform for prototyping bots in unreal tournament
2006 |
Faculty of Mathematics and Physics
publication
Virtual reality as a tool for assessment and remediation of mental disorders
2016 |
Faculty of Mathematics and Physics, Faculty of Science, First Faculty of Medicine, Faculty of Humanities, Third Faculty of Medicine