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gamification
Publication
Class
Person
Publication
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publication
Gamification evolution in education in the period of Covid-19
2021 |
Faculty of Education
publication
Research on gamification usage in distance learning during the Covid-19 period
2021 |
Faculty of Education
publication
Increasing classroom participation with offline gamification: IMAGLEE playing cards
2018 |
Publication without faculty affiliation
publication
Online Prevention and Early Intervention in the Field of Psychiatry Using Gamification in Internet Interventions: Practical Experience with a Program Targeting Eating Disorders in Czech Republic
2016 |
First Faculty of Medicine, Central Library of Charles University
publication
Collaborative Creation of Digital Storytelling Using Gamification and its effect on EFL Grammar Learning in Flipped, Blended and Traditional Classes
2022 |
Faculty of Education
publication
Schola Ludus: Gamification of Medical Education
2014 |
First Faculty of Medicine
publication
Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning
2018 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
2019 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Trends in digitization of education methods
2019 |
Faculty of Education
publication
In the shoes of the last speaker. Gamifying a linguistic diversity exhibition
2020 |
Faculty of Arts
publication
Arithmetic and Boxes
2019 |
Faculty of Mathematics and Physics
publication
A is for App: Reading fluency apps for struggling readers in primary school
Publication without faculty affiliation
publication
Outdoor escape games in Actionbound
Publication without faculty affiliation
publication
Window Expeditions: A playful approach to crowdsourcing natural language descriptions of everyday lived landscapes
Publication without faculty affiliation
publication
Teaching a difficult topic using a problem-based concept resembling a computer game: development and evaluation of an e-learning application for medical molecular genetics
2019 |
Faculty of Science, Second Faculty of Medicine
publication
Eco alphabet Class V : Waste issues
2023 |
Faculty of Education
publication
Teacher's guide to Eco Alphabet Class VI: Eco-holidays for the whole school year
Publication without faculty affiliation
publication
Virtual Cases in Internal Medicine Education
2015 |
Faculty of Medicine in Hradec Králové
publication
Teacher's guide to the "Eco-alphabet 5th grade: Waste Issues"
Publication without faculty affiliation
publication
Case-based interactive learning in Mefanet
2014 |
First Faculty of Medicine, Faculty of Medicine in Hradec Králové
publication
Ekoabeceda VI. třída: Eko-svátky na celý školní rok
2023 |
Faculty of Education
publication
Incentivizing commuter cycling by financial and non-financial rewards
2020 |
Publication without faculty affiliation
publication
Instructional Game or Instructional Simulation - Which One Is More Effective for Learning?
2017 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Recommender system as the support for binaural audio
2019 |
Faculty of Mathematics and Physics
publication
A 'Serious Games' Approach to Decisions of Environmental Impact of Energy Transformation
2022 |
Publication without faculty affiliation
publication
Tropes and Rhetoric for Digital Applications: A Requirement for Effective User Engagement in Digital Communication
2023 |
Faculty of Humanities
publication
Use of information and communication technologies in education
2022 |
Faculty of Education