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gaming industry
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publication
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
2022 |
Faculty of Social Sciences
publication
Computer Games Modding: Between Community Praxis and Mainstream Game Industry
2021 |
Publication without faculty affiliation
publication
The moral economy of user-created content in the digital game industry
2021 |
Faculty of Social Sciences
publication
"Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry
2016 |
Faculty of Social Sciences
publication
Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic
2017 |
Faculty of Arts, Faculty of Social Sciences
publication
EmohawkVille: Virtual City for Everyone
2015 |
Faculty of Mathematics and Physics
publication
Shadow academy of video game production-industrial reflexivity of Mythic Quest: Raven's Banquet
2020 |
Faculty of Arts
publication
Current Studies of Games and Play in the Czech Republic
2013 |
Faculty of Arts
publication
Summoning Ghosts of Post-Soviet Spaces: A Comparative Study of the Horror Games Someday You'll Return and the Medium
2023 |
Faculty of Arts, Faculty of Social Sciences
publication
Smart Areas: A Modular Approach to Simulation of Daily Life in an Open World Video Game
2014 |
Faculty of Mathematics and Physics
publication
Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World
2023 |
Faculty of Arts, Faculty of Social Sciences
publication
Czech Republic
2021 |
Faculty of Arts, Faculty of Social Sciences
publication
Europe (Central and Eastern)
2021 |
Faculty of Arts, Faculty of Social Sciences
publication
Towards a Typology of Video Game Trailers: Between the Ludic and the Cinematic
2015 |
Faculty of Social Sciences
publication
POSH Tools for Game Agent Development by Students and Non-Programmers
+1
2006 |
Faculty of Mathematics and Physics
publication
Flow Genres: The Varieties of Video Game Experience
2015 |
Faculty of Education
publication
Normalizing player surveillance through video game infographics
2022 |
Faculty of Social Sciences
publication
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
2014 |
Faculty of Mathematics and Physics
publication
Using Behavior Objects to Manage Complexity in Virtual Worlds
2017 |
Faculty of Mathematics and Physics
publication
Video Games in the Middle East : Procedural Rhetoric and its Role in the Construction of Muslim Identity
2012 |
Faculty of Arts