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instructional effectiveness
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Turning high-schools into laboratories? Lessons learnt from studies of instructional effectiveness of digital games in the curricular schooling system
2012 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Quality and Effectivity of Classroom Instruction: methodological approaches.
2009 |
Faculty of Mathematics and Physics
publication
Quality and Effectivity of Classroom Instruction: methodological approaches.
2009 |
Faculty of Education
publication
Stories from the History of Czechoslovakia, A Serious Game for Teaching History of the Czech Lands in the 20th Century : Notes on Design Concepts and Design Process
2012 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Effects of Instructions on the Early Stages of the Visual Perception of Verbal Stimuli in Health and Schizophrenia
2018 |
Publication without faculty affiliation
publication
Digital Game-Based Learning : Case Study on Implementing the Serious Game Europe 2045 into High School Education
2012 |
Faculty of Arts
publication
Customization in educational computer games and its effect on learning: Experimental study with primary school children
2021 |
Faculty of Mathematics and Physics, Faculty of Arts, Faculty of Education
publication
Can narrative cutscenes improve home learning from a math game? An experimental study with children
2021 |
Faculty of Mathematics and Physics, Faculty of Arts