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Search for publications relevant for "serious computer games"
serious computer games
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publication
Cutscenes in Computer Games as an Information System
2014 |
Publication without faculty affiliation
publication
Computer games in historical education
2022 |
Faculty of Arts
publication
Unity : The First Introduction to the Computer Games Development
2020 |
Faculty of Mathematics and Physics
publication
Designing Educational Computer Games
2012 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Me and you in the reviews of computer games
2009 |
Faculty of Arts
publication
Computer games and artificial intelligence
2010 |
Faculty of Mathematics and Physics
publication
It's me, dear Watson! : Depictions of Sherlock Holmes in computer games
2021 |
Faculty of Arts
publication
Computer Game Interface and Anthropologic Methods in Virtual Worlds
2016 |
Publication without faculty affiliation
publication
Journalists who don't write: the representation of journalism in computer games
2011 |
Faculty of Social Sciences
publication
Computer games, a reality of daily life of children, as a means to introduce history into public space
2022 |
Faculty of Arts
publication
Computer Games Modding: Between Community Praxis and Mainstream Game Industry
2021 |
Publication without faculty affiliation
publication
Representation of History in Computer Games and Attitude Change: empirical study design
2017 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
All The Games You Desire: Informal Computer Game Distribution Systems in 1980s and 1990s Czechoslovakia
2012 |
Faculty of Mathematics and Physics, Faculty of Social Sciences
publication
Computer Games
2000 |
Faculty of Education
publication
Gaming the Iron Curtain: Computer games and participatory culture in 1980s Czechoslovakia
2023 |
Faculty of Social Sciences
publication
Computer games and literature
2003 |
Faculty of Arts
publication
Representation of History in Computer Games and Attitude Change: Empirical Study Design
2017 |
Faculty of Arts
publication
Adventures in Everyday Spaces: Hyperlocal Computer Games in 1980s-1990s Czechoslovakia
2021 |
Faculty of Social Sciences
publication
Manic Miners of the World, Unite! How the British Hit Computer Game Got a Second Life in Czechoslovakia
2022 |
Faculty of Social Sciences, Faculty of Arts
publication
Underage Gambling in Computer Games
2018 |
Faculty of Education
publication
Pilot module for action selection of virtual characters in a computer game with working title 1403
Publication without faculty affiliation
publication
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
2018 |
Faculty of Social Sciences
publication
Computer games in learning - Teaching with Games project
+1
2006 |
Faculty of Education
publication
Computer game boosted up success of children in maths
2007 |
Faculty of Education
publication
Red Stars, Biorhythms, and Circuit Boards: Do-It-Yourself Aesthetics of Computing and Computer Games in Late Socialist Czechoslovakia
2019 |
Faculty of Social Sciences
publication
Selling games by the kilo : using oral history to reconstruct informal economies of computer game distribution in the post-communist environment
2010 |
Faculty of Social Sciences
publication
Didactic exploitage of computer game 'The Factory'
1998 |
Faculty of Education
publication
Say it with a Computer Game: Hobby Computer Culture and the Non-entertainment Uses of Homebrew Games in the 1980s Czechoslovakia
2013 |
Faculty of Mathematics and Physics, Faculty of Social Sciences
publication
Excessive use of the internet and playing computer games in socially excluded Slovak communities
2019 |
First Faculty of Medicine