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serious game design
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publication
Game Design Technology as a Tool for Research and Education in Cultural History
2010 |
Publication without faculty affiliation
publication
The context of innovation in metaphorical game design : the case of Deus Ex Machina
2010 |
Faculty of Social Sciences
publication
Building the environment : Modularity in Roman landscape painting and modern video game design
2019 |
Faculty of Arts
publication
Students as Game Designers vs. 'Just' Players: Comparison of Two Different Approaches to Location-Based Games Implementation into School Curricula
2016 |
Faculty of Arts
publication
Games in Museum Exhibitions
2022 |
Faculty of Arts
publication
Sarah and Sally: Creating a Likeable and Competent AI Sidekick for a Videogame
2015 |
Faculty of Mathematics and Physics
publication
Three population co-evolution for generating mechanics of endless runner games
2021 |
Faculty of Mathematics and Physics
publication
Games for Learning
2016 |
Faculty of Arts
publication
Fostering Interactivity Through Analogue Principles Applicable to Design of Virtual Reality Games
2019 |
Publication without faculty affiliation
publication
Player vs. Monster: The Making and Breaking of Video Game Monstrosity
2023 |
Faculty of Social Sciences
publication
Designing a Language Game for Collecting Coreference Annotation
2009 |
Faculty of Mathematics and Physics
publication
Language games for young schoolchildren. Volume 1, Phonetic Games.
2020 |
Faculty of Arts
publication
Case study of Attentat 1942: A World War II game through the eyes of survivors
2018 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Language games for young schoolchildren: Volume 2 Lexical and grammar games.
2020 |
Faculty of Arts
publication
Play the Language: Play Coreference
2009 |
Faculty of Mathematics and Physics
publication
Case study: Attentat 1942
2018 |
Faculty of Arts
publication
Biochemistry Games: AZ-Quiz and Jeopardy!
2011 |
Faculty of Science
publication
Customization in educational computer games and its effect on learning: Experimental study with primary school children
2021 |
Faculty of Mathematics and Physics, Faculty of Arts, Faculty of Education
publication
Emohawk: Learning Virtual Characters by Doing.
2010 |
Faculty of Mathematics and Physics
publication
Generating Side Quests from Building Blocks
2015 |
Faculty of Mathematics and Physics
publication
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
2019 |
Faculty of Arts
publication
Towards an Operationalized Definition of Procedural Representation
2019 |
Faculty of Arts
publication
Why you should empirically evaluate your AI tool: From SPOSH to yaPOSH
2014 |
Faculty of Mathematics and Physics
publication
Prep for adventure: the acquisition of prepositions through gaming
2022 |
Faculty of Arts
publication
Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning
2018 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Gamifying a Simulation: Do a Game Goal, Choice, Points, and Praise Enhance Learning?
2019 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Gaming the Iron Curtain: How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
2018 |
Faculty of Social Sciences
publication
Towards an Operationalized Definition of Procedural Rhetoric
2019 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Gaming the Iron Curtain: Computer games and participatory culture in 1980s Czechoslovakia
2023 |
Faculty of Social Sciences
publication
How does it feel to switch between relaxation and concentration states? A closer look at EEG neurofeedback protocol in development
2018 |
Faculty of Arts