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video game production
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Shadow academy of video game production-industrial reflexivity of Mythic Quest: Raven's Banquet
2020 |
Faculty of Arts
publication
Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike
2022 |
Faculty of Arts, Faculty of Social Sciences, Central Library of Charles University
publication
"Definitive playthrough": Behind-the-scenes narratives in let's plays and streaming content by video game voice actors
2022 |
Faculty of Arts, Faculty of Social Sciences
publication
Video Games and the Asymmetry of Global Cultural Flows: The Game Industry and Game Culture in Iran and the Czech Republic
2017 |
Faculty of Arts, Faculty of Social Sciences
publication
Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games
2018 |
Faculty of Arts
publication
Developer Credit: Para-Industrial Hierarchies of In-Game Credit Attribution in the Video Game Industry
2022 |
Faculty of Social Sciences
publication
Normalizing player surveillance through video game infographics
2022 |
Faculty of Social Sciences
publication
Video Games in the Middle East : Procedural Rhetoric and its Role in the Construction of Muslim Identity
2012 |
Faculty of Arts