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video games
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Film vs video games
2008 |
Faculty of Social Sciences
publication
Are video games an art? A brief summary of the arguments highlighted by the theme of video games and art
2011 |
Faculty of Mathematics and Physics
publication
Digital Arabs: Representation in Video Games
2008 |
Faculty of Arts
publication
Towards a Typology of Video Game Trailers: Between the Ludic and the Cinematic
2015 |
Faculty of Social Sciences
publication
Theoretical and Methodological Framework for Studying Video Games and Orientalism
2023 |
Faculty of Arts, Faculty of Social Sciences
publication
Translation of the video game prototype Exil 1968
Publication without faculty affiliation
publication
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds
2023 |
Faculty of Mathematics and Physics, Faculty of Arts, Faculty of Social Sciences, Faculty of Education
publication
Video games and attitude change: A meta-analysis
2023 |
Faculty of Mathematics and Physics, Faculty of Arts, Faculty of Education
publication
Revolution Reloaded: Spaces of Encounter and Resistance in Iranian Video Games
2017 |
Faculty of Arts
publication
Digital Heroes: Identity Construction in Iranian Video Games
2013 |
Faculty of Arts
publication
Normalizing player surveillance through video game infographics
2022 |
Faculty of Social Sciences
publication
The good, the bad, and the player : the Challenges to Moral Engagement in Single-Player Avatar-Based Video Games
2010 |
Faculty of Social Sciences
publication
Video Games in the Middle East : Procedural Rhetoric and its Role in the Construction of Muslim Identity
2012 |
Faculty of Arts
publication
Video Games, Video Clips, and Islam: New Media and the Communication of Values
2009 |
Faculty of Arts
publication
From Kuma\War to Quraish: Representation of Islam in Arab and American Video Games
2014 |
Faculty of Arts
publication
Virtual Worlds, Digital Dreams: Imaginary Spaces of Middle Eastern Video Games
2018 |
Faculty of Arts
publication
Comedy of Contingency: Making Physical Humor in Video Game Spaces
2014 |
Faculty of Social Sciences
publication
Playing Muslim Hero : Construction of Identity in Video Games
2012 |
Faculty of Arts
publication
Attitudes Change and Video Games: Empirical Study
2020 |
Faculty of Mathematics and Physics, Faculty of Arts
publication
Player vs. Monster: The Making and Breaking of Video Game Monstrosity
2023 |
Faculty of Social Sciences
publication
Recasting Life Is Strange: Video Game Voice Acting during the 2016-2017 SAG-AFTRA Strike
2022 |
Faculty of Arts, Faculty of Social Sciences, Central Library of Charles University
publication
Depiction of mental illness and psychiatry in popular video games over the last 20 years
2022 |
Central Library of Charles University, First Faculty of Medicine
publication
"Definitive playthrough": Behind-the-scenes narratives in let's plays and streaming content by video game voice actors
2022 |
Faculty of Arts, Faculty of Social Sciences
publication
Preaching Islam to the Video Game Generation: New Media Literacies and Religious Edutainment in the Arab World
2014 |
Faculty of Arts
publication
Life as a Video Game: Play Style from the Perspective of Ego-integrity
2017 |
Faculty of Education
publication
LIFE AS A VIDEO GAME: PLAY STYLE FROM THE PERSPECTIVE OF EGO-INTEGRITY
2017 |
Faculty of Education
publication
Petri Net Modeling: Analyzing Rule-Based Representations of Religion in Video Games
2018 |
Faculty of Arts
publication
Procedural religion: Methodological reflections on studying religion in video games
2017 |
Faculty of Arts
publication
"Footage Not Representative" : Redefining Paratextuality for the Analysis of Official Communication in the Video Game Industry
2016 |
Faculty of Social Sciences
publication
Breaking Barriers: The Emergence of a Video Game Culture and Industry in the Arab World
2023 |
Faculty of Arts, Faculty of Social Sciences